Kismet Sound
Decrypting sounds
Check out the sound decryption page for more information on playing sounds outside of the game
In-Game Sounds not finished
Rocket League uses Wwise audio tracks to play sounds in the game. To play an in-game sound in your map, you will need to use the AkAudio
Dummy classes.
First, find a sound cue you want play in the Dummy assets (in the content browser). Then go into kismet and add an AkLoadBank
node to load the bank of the cue. Finally you can add an AkPlaySound
node with the sound cue to play the music from the cue.
For examples of implementations you can look in the workshop for the following maps:
- Beat saber
Custom sound
At the moment of writing, it is not possible to play custom sound cues / SFX in Rocket League via UDK. Be sure to follow the announcement channel in Discord for any updates.