Downloads & Assets
Here you can find every download referenced across the website.
Downloads
Setup
This a list of useful programs and files for mapmaking:
- Unreal Development Kit 2015 (or Unreal Development Kit 2013.2)
- Blender, wonderful 3D software
- Rocket League Dummy Classes
- Rocket League Dummy Assets
- Rocket League Not-So-Dummy Assets
- Paint.net or GIMP, full-featured image editors
- Rocket League UPK Decryptor and UE Viewer to decrypt RL assets
- Park_P Dummy Assets
Miscellaneous
- UE Viewer
- Rocket League UPK Decryptor
- JimJoms' C/C++ header to UnrealScript (UDK) converter
- Test UV Cube
- Autodesk FBX Converter Tool
- Workshop texture package
All-In-One Installer Packages:
Assets
Full Game Dummy Assets
Rocket League Mapmaking Sketchfab
JimJoms' One Stop Chop Shop
More Dummy assets
How to use the assets
- For maps that are not yet in the dummy assets folder: just unzip and paste it alongside the rest of the Dummy Assets maps
- For maps that are already in the dummy assets folder: delete that map's folder and paste the new one
- Park_P Slightly-Less-Dummy Assets
- Mr Phil's Dummy Assets (NeoTokyo_P, Park_P, ShatterShot_P and Beach_P)
- Salty Shores Dummy Assets with a list of all meshes and their corresponding materials
Free 3D Models
- Mr. Swaggles' Simplicity
- Lazord's basic pieces for Assembly
- Panic's Air Race Rings
- Octane Car
- Small and large boostpads
- HoopsFloor_Clean. This is a fine-tuned version of the hoops floor, with the lines physically extruded. Because of that, you need to use a flat surface like
HoopsFloor_Coll
for the collision geometry. - HoopsFloor_Coll. Don't forget to put the StickyWalls physical material on this mesh, and use the setting "Hidden Game" to make it invisible.
- Paragon Assets
- SketchFab
Standard maps
Fonts
- Michroma - used for in-game HUD stuff, namely the scoreboard and boost meter
- Futura Bold - used for Rocket League logo (99% the same)
- Liberation Mono