Decryption
With uModel you can view meshes and materials and export them so you can use them in your maps. To view all the hotkeys press H
.
Start-up options
To view assets from Rocket League you need to change some values in the start-up options. You can also use a .bat
script or shortcut to open it faster. Change -path
to the {CookedPCConsole}
folder.
umodel.exe -game=rocketleague -path="{CookedPCConsole}"
uModel
There are 2 versions of uModel. Depending on your version you need to use -game=rocketleague
or -game=rocket
Exporting
To export a single object you can press Ctrl+X
or Tools > Export current
in the top menu when viewing it. This will show a export settings window. Here you can choose the export location for the assets, but most of it can be left on the default values.
To export a whole package, right click > Export
or press the Export
button in the bottom menu with the package selected.
Meshes will be exported as .pskx
meshes. To convert this to .fbx
(to open it in UDK) this blender addon will help you. Depending on your blender version you need to use the 270
or 280
version of the script.