Materials
1
To create a | Browse Engine > Content > EngineDebugMaterials for: |
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Solid Color | LevelColorationLitMaterial |
Translucent Solid Color | TerrainCollisionMaterial |
Textured Material | TexturePaint_2Tex_Color |
Right click and Create New Material Instance (Constant):
2
Type your map in Package
In the next popup window, expand Parameter Groups:
Set Color | Set CollisionColor | Load Textures into Channels |
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Click the Checkbox to overwrite the Parameter.
3
Textures should be different per channel:
Diffuse | Specular | Emissive | Normal |
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4
Apply to a StaticMesh’s Material Slot:
Additional Custom Materials may be created from copies of any Material Instance: