Boost
1
Add FXActor_Boost_TA
from the Actor Classes window:
Add VehiclePickup_Boost_TA
next to the FXActor:
2
Boost pill
Boost pad
For adding a full boost, add the dummy asset StaticMesh'HoopsStadium_P.Pickup_Boost.BoostPad_Large'
.
Set the same X and Y coordinates for VehiclePickup, FXActor, and StaticMesh. Change the following properties in the VehiclePickup:
Name | Value |
---|---|
Z coordinate | 72 |
Boost amount | 9999 |
Boost type | BoostType_Pill |
Respawn delay | 10 |
3
WARNING
You must repeat this step whenever you Copy+Paste boost pickups.
Assign the FXActor to the VehiclePickup:
And lastly, in FXActor: