FAQ
This is an attempt at distilling down much of the knowledge that has been shared in Discord and other places, and giving answers to the common but important questions that everyone has in this process.
NOTE
This FAQ will cover Mapmaking. It will not cover Bakkesmod Plugins, Decal Mods, RLBots, or anything outside the scope of Mapmaking.
Is an answer incomplete or not up-to-date? Read the contributing guide to learn how you can contribute.
General not finished
How do I get started?
Pick your favorite Getting Started guide (selfishly I would recommend my own: the website you are currently visiting). At the very least, you’ll need UDK, Rocket League, and a lot of free time. Be sure to join the Mapmaking Discord (top of the Modding network) and don’t be afraid to ask questions!
Answered by: Mr. Swaggles
What is UDK?
UDK is the development tool for game creation using Unreal Engine 3. It was originally released by Epic Games in 2006, and they continued supporting and improving it until the release of Unreal Engine 4 in 2014. Rocket League was made with this tool, so we have the privilege of using it as well.
Tags: UDK
Answered by: Mr. Swaggles
What is Blender?
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What is BakkesMod?
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What is Rocket Plugin?
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What is Rocket Launcher?
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What is Alpha Console?
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Rocket League Mods Discord not finished
How do I use Rocket Launcher?
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How do I use custom car decals?
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How do I use custom ball decals?
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How do I use RocketLeagueMods.com?
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UDK not finished
Where do I download UDK?
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Which UDK version should I use?
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What are Dummy Classes?
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Mapmaking not finished
What are Dummy Assets?
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What is Sticky Walls ™?
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Uploading, Sharing, Playing
How do I test my maps?
The fastest way to test your map is by using the .bat script from the beginning of this guide to overwrite Labs_Utopia_P.upk
with your map. If you used the RLMM UDK RL setup script this script will be located in {UDK Folder}\UDKGame\Content\Maps\
. Drag your map onto the script, open the Utopia Retro map in Rocket League, and you are ready to go! You can read more about it here. To test your maps in multiplayer (recommended if you make use of Kismet and want the map to have multiplayer) you can check out this corner of the website.
Tags: multiplayer, testing
Answered by: Ghostrider-05
How do I upload to the Steam Workshop?
Although Psyonix has released their own Workshop Uploader tool, we do not recommend using it (unless you are magical). SteamCMD is a more dependable choice to upload a custom map to the Steam Workshop. Before uploading your map you will need to make a preview image (or multiple). The preview image will be displayed on the Steam Workshop, and Steam players can also see this image under Play > Custom Games > Workshop
in the game.
Tags: publishing
Answered by: Ghostrider-05
How do I play custom maps with friends?
If you play on PC (either on Steam or Epic Games) you can go the playing maps page which explains everything on how to play custom maps online with friends. Custom maps currently are not supported on consoles.
Tags: multiplayer, playing
Answered by: Ghostrider-05