Class properties
This is an example list of which properties you can get from a class. It does not replace any AssetExtractor command or the class data in Unreal Explorer: this list might be incorrect (think of replication status, etc.) and you should verify if the property is correctly displayed here!
Note that the latest game update might change classes if it is newer than the version of this reference list (can be found in the badge).
How to use this
- The following query parameters are supported:
search=Player.A.B
. Only highlights the path to this property
Copy information
After copying kismet from a property:
- Replace the first target object with your own variable or connect it directly to the instigator of (Car spawned) event. It is currently just an empty placeholder and does not hold the properties listed on this page!
- The last variable is not automatically updated. Create a loop back to the first
Get property
node with a delay to update the variable.
Player's car Reference
The class Car_TA
is in local matches and training (Car_Freeplay_TA
is extended from this class) the class for a player's car. You can get this class on the car spawned event and the get car action.
When using the Player
kismet variable / player spawned event, use the PlayerController
class (PlayerController_TA
) as your starting point.