# Downloads & Assets
Here you can find every download referenced across the website.
# Downloads
# Setup
This a list of useful things in order of importance:
- Unreal Development Kit 2015 (opens new window) (or Unreal Development Kit 2013.2 (opens new window))
- Blender (opens new window), wonderful 3D software
- Rocket League Dummy Classes V3 (opens new window)
- Paint.net (opens new window) or GIMP (opens new window), full-featured image editors
- Rocket League UPK Decryptor and UE Viewer to decrypt RL assets
- Park_P Dummy Assets (opens new window)
# Miscellaneous
- UE Viewer (opens new window)
- Rocket League UPK Decryptor (opens new window)
- JimJoms' C/C++ header to UnrealScript (UDK) converter (opens new window)
- Test UV Cube (opens new window)
- Autodesk FBX Converter Tool (opens new window)
- Workshop texture package (opens new window)
All-In-One Installer Packages:
- RocketLeagueMapmaking UDK RL Setup Script (opens new window)
- Newk’s UDK Simple Setup (opens new window)
# Assets
# Full Game Dummy Assets
# Rocket League Mapmaking Sketchfab
Community Library (opens new window)
# JimJoms' One Stop Chop Shop
Google Drive (opens new window)
# More Dummy assets
How to use the assets
- For maps that are not yet in the dummy assets folder: just unzip and paste it alongside the rest of the Dummy Assets maps
- For maps that are already in the dummy assets folder: delete that map's folder and paste the new one
- Park_P Slightly-Less-Dummy Assets (opens new window)
- Mr Phil's Dummy Assets (opens new window) (NeoTokyo_P, Park_P, ShatterShot_P and Beach_P)
- Salty Shores Dummy Assets (opens new window) with a list of all meshes and their corresponding materials (opens new window)
# Free 3D Models
- Mr. Swaggles' Simplicity (opens new window)
- Lazord's basic pieces for Assembly (opens new window)
- Panic's Air Race Rings (opens new window)
- Octane Car (opens new window)
- Small (opens new window) and large (opens new window) boostpads
- HoopsFloor_Clean (opens new window). This is a fine-tuned version of the hoops floor, with the lines physically extruded. Because of that, you need to use a flat surface like
HoopsFloor_Coll
for the collision geometry. - HoopsFloor_Coll (opens new window). Don't forget to put the StickyWalls physical material on this mesh, and use the setting "Hidden Game" to make it invisible.
- Paragon Assets (opens new window)
- SketchFab (opens new window)
# Standard maps
- Shark Standard (opens new window)
- Park_P Recreation (opens new window)
- Simplicity_v5 (opens new window)
- Hoops Template (opens new window)
# Fonts
- Michroma (opens new window) - used for in-game HUD stuff, namely the scoreboard and boost meter
- Futura Bold (opens new window) - used for Rocket League logo (99% the same)
- Liberation Mono (opens new window)